Fist of the North Star (PS3 review)
Fist of the North Star is one of my favourite anime and one of the first japanimation films I saw as a young child. As someone who had previously only seen something as violent asThundercats, Fist of the North Star (and prior to that Akira) blew my mind – uber-violent, sharp, compelling, and thus something that has remained burnt into my memory.
When I was given an opportunity to play the latest in the Fist of the North Star series from the studio that develops the predictable and not especially progressive Dynasty Warriors games, I admittedly felt uneasy about how deep the game would actually be. Having spent some time playing the previous game, I had a fair idea of what to expect going by Tecmo Koei’s approach to their other IPs (One Piece, Warriors: Legends of Troy and Gundam) – a cut-and-paste rehash of the same base gameplay ideas across the board, and minor graphical alterations. However, I had hoped that Omega Force would at least take on board some of the criticisms of their other series and make some deeper gameplay changes. Sadly this is not the case.