Methods to the Madness Part 1 – How Not To Play a Game
Last week I shared with you my almost overwhelming need to get things right when playing a Metal Gear Solid game. Since then, we have seen the release of Hideo Kojima’s (arguably) Magnum Opus, Metal Gear Solid V: The Phantom Pain… If Carlsberg made videogames… well they would probably be watered down piss, siphoned off from the European lager lakes.
Moving on, MGSV… holy moly, what a game! Have you played it? If not, why not, stop wasting time… rectify this and dive in. But hyperbole aside, this could well be the most mass market Metal Gear title you will ever see, and the last from Kojima-san. It really is a feat, a visual treat (running at a pretty much rock solid 1080p 60 frames-per-second on PS4), and one in which adventures are replete.
As discussed in my last blog post I spoke in brief about methodical approaches to a game, in particular Metal Gear Solid V: the Phantom Pain.
Anyway, without blathering on for too long I created a video… my first ever, so forgive the shoddy production quality… give it a watch and let me know what you think in the comments below.
This video ‘Methods to the Madness – How not to play’, takes a look at Metal Gear Solid V: The Phantom Pain and methodical approaches to playing the game. The first (and my first recorded video) in a series of ‘Methods to the Madness’ short videos, each looking at different ways to approach and play games.
Enjoy… or don’t.